Star Wars: Survivors
Scrapping and Building Mechanics
Some of Arthur’s earliest memories are watching his father tinker about, creating little remote control cars for Arthur to play with, or gadgets to make their life easier. It was only natural that Arthur inherited this same love for tinkering and invention.
Like his father, Arthur shows rare talent. As many will tell you, the best way to learn how to put something together is to first take it apart, and Arthur has taken many things apart. But what separates Arthur from your standard Imperial mechanic (who has the skill) or your average backwater scrapper (who has learned how to make do with less), is that Arthur is both a brilliant mechanic while also having learned how to navigate and synthesize technology from two different societies. With some time, the appropriate components, and a little bit of luck, he can create many new and interesting things.
Scrapping and Building comes down to three key elements: learning or inventing a new item, gathering the components, and then creating it.
Learning and Inventing
It’s a simple but true thing: in order to create something, you need to know what you’re creating and how to do it. There are two ways in which Arthur can learn a new design. First, he learn a per-existing design either by studying the model in question (taking it apart) or studying blue-prints. Taking apart an item is the simplest way to learn how to create something new, but it destroys the item in the process. On the other hand, Arthur may come across blueprints (or illegally engage in some cyber espionage) in order to acquire new designs without destroying an item.
Sometimes, however, Arthur may want to create something entirely new. The PC may suggest an item or upgrade (along with appropriate stats) for approval. If approved, the GM will assign a cost. Arthur must then spend a certain number of components in order to “invent” the item. The invention is merely a prototype, however, not suitable for actual use. He must now go through the regular crafting procedure in order to create the item.
Gathering the Components
Throughout his adventures, Arthur may come across odds and ends that can be used to build other things. Whereas most people would struggle to see how a Renian component could be used as a substitute for a Bothan one, Arthur’s mind is naturally set up to be able understand what must be done in order to make it work. Thus this “junk” can actually be quite useful for Arthur.
Additionally, Arthur can “scrap” excess items for components. This includes weapons, explosives, armor, and even sometimes vehicles and other mechanical items. Scrapping it obviously destroys the item, but on a successful check it awards 3% (round up if necessary) of the item’s base cost. This amount can go up and down based on a skill check. As a rule, the simpler the item, the easier the roll and thus more likely you are to get extra components. For example:
Blaster Pistol – Base cost: 500
Use Mechanics DC: 10 = 15 Components
5-9 = 10 Components
< 5 = 5 or Less Components
> 12 = 20 Components or More
One last thing to consider is special components. As a result of a high roll, Arthur may come across or manage preserve a rare component that can be used for more complicated designs. This rare components are specific to their type – a rare weapon component cannot be used to craft armor. Arthur may attempt to salvage ONLY a rare component from something, but he will be unable to receive normal components as well.
Once Arthur has a design and the necessary components, all that is left to do is craft it. As a general rule, the number of components it takes to craft an item is 10% of its base cost. So a Blaster Pistol which costs 500 will need 50 components. However, some items may deviate from this rule, per GM discretion.
The amount of time it takes to craft depends on the tools available and the item’s complexity. Assuming he has access to the right tools, a blaster pistol may only take Arthur a day to complete. However, without those tools it could take several days. On the other hand, something as complex as an E-web repeating blaster could take 5 days under favorable circumstances.
A list of designs that Arthur knows, along with any special notes, can be found here. (once it’s created woohoo)